I'm a passionate environment modeling artist. I thrive on being creative and exploratory with game art. Self motivated to the core, I constantly search for new techniques to aid in game design.
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About Me
My bio,
talents,
and hobbies. -
My Work
My portfolio of game art and graphic design work.
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My Resume
Detailed list of past and current work experience
About Me
Hobbies
- Gaming
- Drawing
- Biking
- Hiking
Bio
First and foremost I am a gamer. Since childhood, I have had a growing fascination with video games. This form of titillating entertainment has the ability to captivate the minds of its users by transporting them to a vast number of exciting worlds. From a very early age, I knew that my devotion to games and art would lead me into a career in electronic gaming.
I attended the School of Communication Arts in Raleigh, NC in 2004. While attending SCA I learned how take a 2D concept and bring it to life with Maya's modeling and animating capabilities.
Skills
My strengths in 3D art would have to be modeling and texturing of game assets. I am knowledgeable in both high and low poly modeling techniques. My flagship programs are 3D Studio Max and Zbrush but I was traditionally taught modeling and animation in Maya. I enjoy learning and I always work well with others.
Portfolio
Down below is a collection of my professional and personal artwork.
Resume
3D Environment Artist
- 3D Modeling - 3.5 Years
- Graphic Design- 2 Years
Experience
Southbend Anets - Fuquay-Varina, NC
2010-present
2D/3D Graphic Designer
Used 3DS max to create high quality product renderings for marketing purposes. Created low poly assets for a shockwave based product builder. Designed and coded the company's website. Also designed product brochures, ads, and point of sales.
Icarus Studios/Fallen Earth LLC. - Cary, NC
2006-2010
Environment Artist
Modeled, textured, and implemented environmental assets. Designed and created particle effects. Defined and managed Fallen Earth's object database.
Education
School of Communication Arts - Raleigh,NC
2004-2006
Associate Degree in Applied Sciences in Digital Animation Major coursework in modeling, UV mapping, texture art ,rigging, and animation. Member of the Game Mod Club and the Zbrush Club
University of North Carolina at Charlotte
2003-2004
Coursework in Liberal Arts
Related Skills
Efficient in creating low poly and high poly models in 3DS Max
and Zbrush. Skilled in creating diffuse maps, normal maps, and specular maps. Experience with creating particle effects.
Designing and coding websites in HTML and CSS. Creating ads and point of sales in lnDesign.
Strong time management and organizational skills.Self-motivated and hard working.
Hardware and Software
Highly skilled in 3D Studio Max 2010,Pixologic Zbrush 35,
Adobe Photoshop CS5,Adobe lnDesign CS5.5,Adobe Dreamweaver CS5,Adobe Illustrator CS5,Microsoft Office.
Knowledgeable in Maya,Unreal Engine 2,Sculptris.
DuaI platform proficiency;skiIIed in using tabIets.
Contact
You can reach me either through email or phone at anytime.